diff options
author | Spp <none@none> | 2010-04-07 23:56:35 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 23:56:35 +0200 |
commit | 46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch) | |
tree | 4556d27751077c2ed37a445493ed93a4d08e981b /src/game/Player.cpp | |
parent | 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff) |
Code Style (game + scripts only):
">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a69b864bc02..1e89c3204ff 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -134,7 +134,7 @@ enum CharacterCustomizeFlags static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; -// == PlayerTaxi ================================================ +// == PlayerTaxi ================================================ PlayerTaxi::PlayerTaxi() { @@ -178,7 +178,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level case HORDE: SetTaximaskNode(99); break; } // level dependent taxi hubs - if (level>=68) + if (level >= 68) SetTaximaskNode(213); //Shattered Sun Staging Area } @@ -280,7 +280,7 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) return ss; } -// == Player ==================================================== +// == Player ==================================================== UpdateMask Player::updateVisualBits; @@ -6459,7 +6459,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt k_grey = Trinity::XP::GetGrayLevel(k_level); - if (v_level<=k_grey) + if (v_level <= k_grey) return false; float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey))); @@ -18796,7 +18796,7 @@ void Player::SetRestBonus (float rest_bonus_new) // update data for client if (m_rest_bonus>10) SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested - else if (m_rest_bonus<=1) + else if (m_rest_bonus <= 1) SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal //RestTickUpdate @@ -21603,7 +21603,7 @@ void Player::SendCorpseReclaimDelay(bool load) !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) { count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP; - if (count>=MAX_DEATH_COUNT) + if (count >= MAX_DEATH_COUNT) count = MAX_DEATH_COUNT-1; } else @@ -22708,7 +22708,7 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode) { - if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND) + if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND) SetFallInformation(minfo.fallTime, minfo.z); } |