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authormegamage <none@none>2009-04-29 18:42:53 -0500
committermegamage <none@none>2009-04-29 18:42:53 -0500
commit4b4f472357455a2cf6d9ef515521221743a12bad (patch)
tree645dec01861746bae8c1d3de577b5ae43e40b630 /src/game/Player.cpp
parent6fbe69c2db396d8fc754401a1a730a798a8b8eb7 (diff)
[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. Author: Trazom
Zone dependent achievement criteria required DB support. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a3751ea2345..c5325de71ab 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7464,6 +7464,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
default: break;
}
+ // need know merged fishing/corpse loot type for achievements
+ loot->loot_type = loot_type;
+
WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
data << uint64(guid);