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authorQAston <none@none>2009-08-17 16:57:36 +0200
committerQAston <none@none>2009-08-17 16:57:36 +0200
commit5047eb7a6265d2bf496ef22d7c9a6b30fa21d466 (patch)
treeaacd8163b4f23f68f4204f7589048f77edecfb1e /src/game/Player.cpp
parentb8993423b5bad734c1ff7d30eb387686fb6c208d (diff)
*Implement aura type SPELL_AURA_PREVENT_REGENERATE_POWER(294).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e7630948d1d..45b9677347c 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2041,6 +2041,9 @@ void Player::RegenerateAll()
void Player::Regenerate(Powers power)
{
+ // TODO: possible use of miscvalueb instead of amount
+ if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
+ return;
uint32 curValue = GetPower(power);
uint32 maxValue = GetMaxPower(power);