diff options
| author | megamage <none@none> | 2009-02-03 19:12:17 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-03 19:12:17 -0600 |
| commit | 50c82c666093b5dac3cd60cddf9f46223a48d8d9 (patch) | |
| tree | ac07b3816a327853dee3610e88da379931670e5e /src/game/Player.cpp | |
| parent | 1c51b382dc6e961edeb4c081748f3ddba96be61b (diff) | |
[7227] Implement prismatic sockets. Related code cleanups.
Big thanks to TOM_RUS for help in reseach!
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 985865cb812..9931fba20c8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -12403,6 +12403,9 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a case ITEM_ENCHANTMENT_TYPE_USE_SPELL: // processed in Player::CastItemUseSpell break; + case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: + // nothing do.. + break; default: sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); break; |
