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authormegamage <none@none>2009-02-03 19:12:17 -0600
committermegamage <none@none>2009-02-03 19:12:17 -0600
commit50c82c666093b5dac3cd60cddf9f46223a48d8d9 (patch)
treeac07b3816a327853dee3610e88da379931670e5e /src/game/Player.cpp
parent1c51b382dc6e961edeb4c081748f3ddba96be61b (diff)
[7227] Implement prismatic sockets. Related code cleanups.
Big thanks to TOM_RUS for help in reseach! Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 985865cb812..9931fba20c8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -12403,6 +12403,9 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
// processed in Player::CastItemUseSpell
break;
+ case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
+ // nothing do..
+ break;
default:
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;