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authorAnubisss <none@none>2009-08-31 23:59:43 +0200
committerAnubisss <none@none>2009-08-31 23:59:43 +0200
commit83dbfec80e70284093217c0cb98e45daf1c0aab5 (patch)
treeb584c4b9289910bbe81eb244c3d300ffbf6a251f /src/game/Player.cpp
parent9fdca970c6d69c85becb2cab049281b6dcbed810 (diff)
*Better check for achievement criteria ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING. By Opterman.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f2083737011..b5d04c40741 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
EnvironmentalDamage(DAMAGE_FALL, damage);
// recheck alive, might have died of EnvironmentalDamage
- if (isAlive())
+ if (damage < GetHealth())
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}