diff options
author | Anubisss <none@none> | 2009-08-31 23:59:43 +0200 |
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committer | Anubisss <none@none> | 2009-08-31 23:59:43 +0200 |
commit | 83dbfec80e70284093217c0cb98e45daf1c0aab5 (patch) | |
tree | b584c4b9289910bbe81eb244c3d300ffbf6a251f /src | |
parent | 9fdca970c6d69c85becb2cab049281b6dcbed810 (diff) |
*Better check for achievement criteria ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING. By Opterman.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f2083737011..b5d04c40741 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) EnvironmentalDamage(DAMAGE_FALL, damage); // recheck alive, might have died of EnvironmentalDamage - if (isAlive()) + if (damage < GetHealth()) GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); } |