diff options
| author | Spp <none@none> | 2009-10-18 13:17:05 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2009-10-18 13:17:05 +0200 |
| commit | 8bba043164978bf2a7537d8c466bf9da24dbf726 (patch) | |
| tree | f29ac1e040eadccc587808a60a53671f3eec3d95 /src/game/Player.cpp | |
| parent | 3245addf0e04170b4b7ef1a1ff3befcc7783255d (diff) | |
*Wintergrasp: Tenacity applied when player resurrects. By Spp
*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp
*Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp
*Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2abac550ca9..83c99679b2f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) uint32 newzone, newarea; GetZoneAndAreaId(newzone,newarea); UpdateZone(newzone,newarea); + sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone); // update visibility //ObjectAccessor::UpdateVisibilityForPlayer(this); |
