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authorSpp <none@none>2009-10-18 13:17:05 +0200
committerSpp <none@none>2009-10-18 13:17:05 +0200
commit8bba043164978bf2a7537d8c466bf9da24dbf726 (patch)
treef29ac1e040eadccc587808a60a53671f3eec3d95 /src/game/Player.cpp
parent3245addf0e04170b4b7ef1a1ff3befcc7783255d (diff)
*Wintergrasp: Tenacity applied when player resurrects. By Spp
*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp *Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp *Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2abac550ca9..83c99679b2f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea);
+ sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);