diff options
author | megamage <none@none> | 2009-02-13 19:56:22 -0600 |
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committer | megamage <none@none> | 2009-02-13 19:56:22 -0600 |
commit | 8eb1f455a101df2316e75f247a3c96d7debbbc36 (patch) | |
tree | b9b190483173e2d36d322a6be8d4b43a35a27fdb /src/game/Player.cpp | |
parent | f2c663a363966eeb49b0a69cf3e482af891e4d1d (diff) |
[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
just to make it easier reading the code (cause there existed
3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId
Author: balrok
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2dba5867129..11d8d6de5b3 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -372,7 +372,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this) m_bgBattleGroundID = 0; for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++) { - m_bgBattleGroundQueueID[j].bgQueueType = 0; + m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; m_bgBattleGroundQueueID[j].invitedToInstance = 0; } m_bgTeam = 0; @@ -14594,7 +14594,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID())) { - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType()); + BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType()); uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId); SetBattleGroundId(currentBg->GetInstanceID()); |