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authormegamage <none@none>2009-02-13 19:56:22 -0600
committermegamage <none@none>2009-02-13 19:56:22 -0600
commit8eb1f455a101df2316e75f247a3c96d7debbbc36 (patch)
treeb9b190483173e2d36d322a6be8d4b43a35a27fdb /src/game/Player.cpp
parentf2c663a363966eeb49b0a69cf3e482af891e4d1d (diff)
[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId just to make it easier reading the code (cause there existed 3 different names for this..) * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId again this is just for better understanding * Renamed [GS]etQueueType and m_Queue_type * Renamed to [GS]etQueueId and m_QueueId Author: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2dba5867129..11d8d6de5b3 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -372,7 +372,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_bgBattleGroundID = 0;
for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
{
- m_bgBattleGroundQueueID[j].bgQueueType = 0;
+ m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattleGroundQueueID[j].invitedToInstance = 0;
}
m_bgTeam = 0;
@@ -14594,7 +14594,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
{
- uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId);
SetBattleGroundId(currentBg->GetInstanceID());