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authormegamage <none@none>2009-02-13 19:56:22 -0600
committermegamage <none@none>2009-02-13 19:56:22 -0600
commit8eb1f455a101df2316e75f247a3c96d7debbbc36 (patch)
treeb9b190483173e2d36d322a6be8d4b43a35a27fdb /src
parentf2c663a363966eeb49b0a69cf3e482af891e4d1d (diff)
[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId just to make it easier reading the code (cause there existed 3 different names for this..) * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId again this is just for better understanding * Renamed [GS]etQueueType and m_Queue_type * Renamed to [GS]etQueueId and m_QueueId Author: balrok --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/BattleGround.cpp14
-rw-r--r--src/game/BattleGround.h7
-rw-r--r--src/game/BattleGroundHandler.cpp58
-rw-r--r--src/game/BattleGroundMgr.cpp36
-rw-r--r--src/game/BattleGroundMgr.h6
-rw-r--r--src/game/Group.cpp4
-rw-r--r--src/game/Group.h3
-rw-r--r--src/game/Player.cpp4
-rw-r--r--src/game/Player.h37
-rw-r--r--src/game/WorldSession.cpp6
-rw-r--r--src/shared/revision_nr.h2
11 files changed, 90 insertions, 87 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index cb122fddbcf..2dae960f404 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -41,7 +41,7 @@ BattleGround::BattleGround()
m_Status = 0;
m_EndTime = 0;
m_LastResurrectTime = 0;
- m_Queue_type = MAX_BATTLEGROUND_QUEUES;
+ m_QueueId = MAX_BATTLEGROUND_QUEUES;
m_InvitedAlliance = 0;
m_InvitedHorde = 0;
m_ArenaType = 0;
@@ -575,7 +575,7 @@ void BattleGround::EndBattleGround(uint32 winner)
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data);
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
plr->GetSession()->SendPacket(&data);
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
@@ -792,7 +792,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if(!team) team = plr->GetTeam();
BattleGroundTypeId bgTypeId = GetTypeID();
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
// if arena, remove the specific arena auras
if(isArena())
{
@@ -843,8 +843,8 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
- if (GetQueueType() < MAX_BATTLEGROUND_QUEUES)
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType());
+ if (GetQueueId() < MAX_BATTLEGROUND_QUEUES)
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
Group * group = plr->GetGroup();
// remove from raid group if exist
@@ -890,7 +890,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// this method is called when no players remains in battleground
void BattleGround::Reset()
{
- SetQueueType(MAX_BATTLEGROUND_QUEUES);
+ SetQueueId(MAX_BATTLEGROUND_QUEUES);
SetWinner(WINNER_NONE);
SetStatus(STATUS_WAIT_QUEUE);
SetStartTime(0);
@@ -1553,7 +1553,7 @@ void BattleGround::PlayerRelogin(Player* plr)
return;
WorldPacket data;
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
BlockMovement(plr);
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index e6ab5f1359c..99cb119c1f2 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -138,6 +138,7 @@ struct BattleGroundObjectInfo
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattleGroundQueueTypeId
{
+ BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
@@ -266,7 +267,7 @@ class BattleGround
// Get methods:
char const* GetName() const { return m_Name; }
BattleGroundTypeId GetTypeID() const { return m_TypeID; }
- uint32 GetQueueType() const { return m_Queue_type; }
+ uint32 GetQueueId() const { return m_QueueId; }
uint32 GetInstanceID() const { return m_InstanceID; }
uint32 GetStatus() const { return m_Status; }
uint32 GetStartTime() const { return m_StartTime; }
@@ -289,7 +290,7 @@ class BattleGround
// Set methods:
void SetName(char const* Name) { m_Name = Name; }
void SetTypeID(BattleGroundTypeId TypeID) { m_TypeID = TypeID; }
- void SetQueueType(uint32 ID) { m_Queue_type = ID; }
+ void SetQueueId(uint32 ID) { m_QueueId = ID; }
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
void SetStatus(uint32 Status) { m_Status = Status; }
void SetStartTime(uint32 Time) { m_StartTime = Time; }
@@ -488,7 +489,7 @@ class BattleGround
uint32 m_StartTime;
uint32 m_EndTime;
uint32 m_LastResurrectTime;
- uint32 m_Queue_type;
+ uint32 m_QueueId;
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 33d8ab4fe4c..eed54e834bf 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -98,7 +98,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
// can do this, since it's battleground, not arena
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
// ignore if player is already in BG
if(_player->InBattleGround())
@@ -314,12 +314,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i);
- if(!queue_id)
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ if(!bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
// if the player is not in queue, contine
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
// no group information, this should never happen
@@ -367,7 +367,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
- uint32 bgQueueTypeId = 0;
+ BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
// get the bg what we were invited to
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
@@ -531,7 +531,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
if((bg->GetStatus() <= STATUS_IN_PROGRESS))
{
@@ -540,20 +540,20 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong
- uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id);
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
uint8 isRated = 0;
- if (i == queueSlot || !queue_id) // we need to get the instance ids
+ if (i == queueSlot || !bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
+ if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
- BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(queue_id)); // try this
+ BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(bgQueueTypeId));
if(bg2)
{
//in this call is small bug, this call should be filled by player's waiting time in queue
@@ -569,22 +569,22 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
// we should update all queues? .. i'm not sure if this code is correct
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i);
- if(!queue_id)
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ if(!bgQueueTypeId)
continue;
- BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(queue_id);
- uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id);
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
uint8 isRated = 0;
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
+ if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
- if(bg && queue_id)
+ if(bg)
{
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
SendPacket(&data);
@@ -659,12 +659,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
return;
uint64 guid; // arena Battlemaster guid
- uint8 type; // 2v2, 3v3 or 5v5
+ uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
Group * grp;
- recv_data >> guid >> type >> asGroup >> isRated;
+ recv_data >> guid >> arenaslot >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
if(!unit)
@@ -676,7 +676,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
uint8 arenatype = 0;
uint32 arenaRating = 0;
- switch(type)
+ switch(arenaslot)
{
case 0:
arenatype = ARENA_TYPE_2v2;
@@ -688,7 +688,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
arenatype = ARENA_TYPE_5v5;
break;
default:
- sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type);
+ sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
return;
}
@@ -701,7 +701,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
}
BattleGroundTypeId bgTypeId = bg->GetTypeID();
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// check queueing conditions
if(!asGroup)
@@ -720,7 +720,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
// no group found, error
if(!grp)
return;
- uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type);
+ uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
if (err != BG_JOIN_ERR_OK)
{
SendBattleGroundOrArenaJoinError(err);
@@ -732,7 +732,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
if(isRated)
{
- ateamId = _player->GetArenaTeamId(type);
+ ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
if(!at)
@@ -750,7 +750,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
Player *member = itr->getSource();
// calc avg personal rating
- avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5);
+ avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
}
if( arenatype )
@@ -766,7 +766,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
sLog.outDebug("Battleground: arena join as group start");
if(isRated)
- sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype);
+ sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index f86b6f4915a..4874da55028 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -286,7 +286,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
{
BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId);
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId,group->ArenaType);
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId,group->ArenaType);
uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
WorldPacket data;
@@ -389,7 +389,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
// not yet invited
// set invitation
ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID();
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
// loop through the players
for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
@@ -501,9 +501,9 @@ bool BattleGroundQueue::BuildSelectionPool(BattleGroundTypeId bgTypeId, uint32 q
// (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event
void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
{
- uint32 queue_id = bg->GetQueueType();
+ uint32 queue_id = bg->GetQueueId();
uint32 bgInstanceId = bg->GetInstanceID();
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
QueuedGroupsList::iterator itr, next;
for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next)
{
@@ -543,8 +543,8 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
// remove player from queue, this might delete the ginfo as well! don't use that pointer after this!
RemovePlayer(itr2->first, true);
// this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups
- // but updating the queue can't hurt
- Update(bg->GetTypeID(), bg->GetQueueType());
+ // but updateing the queue can't hurt
+ Update(bg->GetTypeID(), bg->GetQueueId());
// send info to client
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0);
@@ -573,7 +573,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
if (m_QueuedGroups[queue_id].empty())
return;
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
//battleground with free slot for player should be always the last in this queue
BGFreeSlotQueueType::iterator itr, next;
@@ -583,7 +583,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
++next;
// battleground is running, so if:
// DO NOT allow queue manager to invite new player to running arena
- if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE)
+ if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE)
{
//we must check both teams
BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!)
@@ -751,7 +751,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
// start the joining of the bg
bg2->SetStatus(STATUS_WAIT_JOIN);
- bg2->SetQueueType(queue_id);
+ bg2->SetQueueId(queue_id);
// initialize arena / rating info
bg2->SetArenaType(arenatype);
// set rating
@@ -904,7 +904,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
// start the joining of the bg
bg2->SetStatus(STATUS_WAIT_JOIN);
- bg2->SetQueueType(queue_id);
+ bg2->SetQueueId(queue_id);
// initialize arena / rating info
bg2->SetArenaType(arenatype);
@@ -956,7 +956,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (!bg)
return true;
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
@@ -992,7 +992,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
- uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
@@ -1012,7 +1012,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
plr->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(),bg->GetQueueType());
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(),bg->GetQueueId());
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0);
plr->GetSession()->SendPacket(&data);
@@ -1792,7 +1792,7 @@ bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId)
bgTypeId == BATTLEGROUND_RL );
}
-uint32 BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType)
+BattleGroundQueueTypeId BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType)
{
switch(bgTypeId)
{
@@ -1821,14 +1821,14 @@ uint32 BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaTy
case ARENA_TYPE_5v5:
return BATTLEGROUND_QUEUE_5v5;
default:
- return 0;
+ return BATTLEGROUND_QUEUE_NONE;
}
default:
- return 0;
+ return BATTLEGROUND_QUEUE_NONE;
}
}
-BattleGroundTypeId BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId)
+BattleGroundTypeId BattleGroundMgr::BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId)
{
switch(bgQueueTypeId)
{
@@ -1851,7 +1851,7 @@ BattleGroundTypeId BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId)
}
}
-uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId)
+uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId)
{
switch(bgQueueTypeId)
{
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index 2b684487e1e..c42a7638a69 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -242,9 +242,9 @@ class BattleGroundMgr
static bool IsArenaType(BattleGroundTypeId bgTypeId);
static bool IsBattleGroundType(BattleGroundTypeId bgTypeId) { return !BattleGroundMgr::IsArenaType(bgTypeId); }
- static uint32 BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType);
- static BattleGroundTypeId BGTemplateId(uint32 bgQueueTypeId);
- static uint8 BGArenaType(uint32 bgQueueTypeId);
+ static BattleGroundQueueTypeId BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType);
+ static BattleGroundTypeId BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId);
+ static uint8 BGArenaType(BattleGroundQueueTypeId bgQueueTypeId);
private:
BattleMastersMap mBattleMastersMap;
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 82778346837..e2553f259d7 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1333,7 +1333,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
SendUpdate();
}
-uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
+uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
// check for min / max count
uint32 memberscount = GetMembersCount();
@@ -1369,7 +1369,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQue
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
return BG_JOIN_ERR_MIXED_ARENATEAM;
// don't let join if someone from the group is already in that bg queue
- if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType))
+ if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
// check for deserter debuff in case not arena queue
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())
diff --git a/src/game/Group.h b/src/game/Group.h
index f3af8deaf7d..79129969513 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -23,6 +23,7 @@
#include "GroupReference.h"
#include "GroupRefManager.h"
+#include "BattleGround.h"
#include "LootMgr.h"
#include <map>
@@ -250,7 +251,7 @@ class TRINITY_DLL_SPEC Group
void ConvertToRaid();
void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
- uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
+ uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
void ChangeMembersGroup(Player *player, const uint8 &group);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2dba5867129..11d8d6de5b3 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -372,7 +372,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_bgBattleGroundID = 0;
for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
{
- m_bgBattleGroundQueueID[j].bgQueueType = 0;
+ m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattleGroundQueueID[j].invitedToInstance = 0;
}
m_bgTeam = 0;
@@ -14594,7 +14594,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
{
- uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
+ BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId);
SetBattleGroundId(currentBg->GetInstanceID());
diff --git a/src/game/Player.h b/src/game/Player.h
index 7d634b997ee..f57a95c3d86 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -36,6 +36,7 @@
#include "MapReference.h"
#include "Util.h" // for Tokens typedef
#include "AchievementMgr.h"
+#include "BattleGround.h"
#include<string>
#include<vector>
@@ -1868,39 +1869,39 @@ class TRINITY_DLL_SPEC Player : public Unit
bool InBattleGroundQueue() const
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType != 0)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
- uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; }
- uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const
+ BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
+ uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
- bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const
+ bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
- bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const
+ bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
{
- return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
+ return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
}
void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
- uint32 AddBattleGroundQueueId(uint32 val)
+ uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
- m_bgBattleGroundQueueID[i].bgQueueType = val;
+ m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
m_bgBattleGroundQueueID[i].invitedToInstance = 0;
return i;
}
@@ -1910,26 +1911,26 @@ class TRINITY_DLL_SPEC Player : public Unit
bool HasFreeBattleGroundQueueId()
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == 0)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
- void RemoveBattleGroundQueueId(uint32 val)
+ void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- if (m_bgBattleGroundQueueID[i].bgQueueType == val)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
- m_bgBattleGroundQueueID[i].bgQueueType = 0;
+ m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattleGroundQueueID[i].invitedToInstance = 0;
return;
}
}
}
- void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId)
+ void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
+ if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
}
bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
@@ -2177,7 +2178,7 @@ class TRINITY_DLL_SPEC Player : public Unit
*/
struct BgBattleGroundQueueID_Rec
{
- uint32 bgQueueType;
+ BattleGroundQueueTypeId bgQueueTypeId;
uint32 invitedToInstance;
};
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index edcb0dc8a39..b7da09af1b2 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -322,10 +322,10 @@ void WorldSession::LogoutPlayer(bool Save)
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
+ if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
- _player->RemoveBattleGroundQueueId(bgTypeId);
- sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
+ _player->RemoveBattleGroundQueueId(bgQueueTypeId);
+ sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index b72e2c24d97..ef6ad92ed9a 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7268"
+ #define REVISION_NR "7269"
#endif // __REVISION_NR_H__