diff options
author | silver1ce <none@none> | 2010-03-07 18:17:37 +0200 |
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committer | silver1ce <none@none> | 2010-03-07 18:17:37 +0200 |
commit | 9a8f10fa3067ca65c2e69ac610d8950c3b384125 (patch) | |
tree | 32469e8f7ef525eb43ad7c8088d2aa695566b1c1 /src/game/Player.cpp | |
parent | 91b8ee104eac7446f9b8cbea7ed9dce641740c8e (diff) |
avoid send movement packet at death twice, cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5c12feccbe0..ccab083f599 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1448,11 +1448,6 @@ void Player::setDeathState(DeathState s) GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); - - // For some reason movement packet is always to be issued on death - // send if not going to fall down - if (!IsFlying() || GetTransport()) - SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0); } Unit::setDeathState(s); |