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authorclick <none@none>2010-05-03 16:30:53 +0200
committerclick <none@none>2010-05-03 16:30:53 +0200
commit9fbdcbb706d51ee696e453d311da6bdad515731d (patch)
tree9998977a81fe3e66a0ce87a85de9ddfb9979d11b /src/game/Player.cpp
parent2c31b77129cb74f28a1fde8927c6d49d49f8c1c7 (diff)
Revert parts of a previous transaction-fix (would create a nested transaction), add missing support for rollback in battleground-group creation
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 9e6c1fa6a06..8f151296196 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17542,11 +17542,12 @@ void Player::SaveToDB()
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
_SaveStats();
+ CharacterDatabase.CommitTransaction();
+
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- CharacterDatabase.CommitTransaction();
}
// fast save function for item/money cheating preventing - save only inventory and money state