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authormegamage <none@none>2009-03-28 17:50:36 -0600
committermegamage <none@none>2009-03-28 17:50:36 -0600
commitb1c5d4c59352d6030e0869775f2b439d58cd436d (patch)
tree2755214e8137d09f3bb770aa962b325eb8432ceb /src/game/Player.cpp
parentf69c48202febf28b1a7dddf147d0e1ad0a3e6052 (diff)
Implement initial known taxi nodes for DK. Author: Lightguard, VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e439f4bebfe..d0742c76faa 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -134,7 +134,18 @@ PlayerTaxi::PlayerTaxi()
void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level)
{
- // capital and taxi hub masks
+ // class specific initial known nodes
+ switch(chrClass)
+ {
+ case CLASS_DEATH_KNIGHT:
+ {
+ for(int i = 0; i < TaxiMaskSize; ++i)
+ m_taximask[i] |= sOldContinentsNodesMask[i];
+ break;
+ }
+ }
+
+ // race specific initial known nodes: capital and taxi hub masks
switch(race)
{
case RACE_HUMAN: SetTaximaskNode(2); break; // Human
@@ -150,12 +161,6 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve
case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
}
- switch(chrClass)
- {
- case CLASS_DEATH_KNIGHT: // TODO: figure out initial known nodes
- break;
- }
-
// new continent starting masks (It will be accessible only at new map)
switch(Player::TeamForRace(race))
{