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authormegamage <none@none>2009-03-05 18:50:26 -0600
committermegamage <none@none>2009-03-05 18:50:26 -0600
commitbb75a8a21ad3224f95d8710b8b06c4494dd2091d (patch)
tree055499a57050c5ab10e93e13bebea8ab7541b215 /src/game/Player.cpp
parent635faad2bccb05397380737c26d61d71e1a8bcfb (diff)
parent2f20a832dc1481117e1db9f7d8c5d82886493f18 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 36230e82950..7bda4f64ed9 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6073,8 +6073,8 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta
//Calculate total reputation percent player gain with quest/creature level
int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest)
{
- // for grey creature kill received 20%, in other case 100.
- int32 percent = (!for_quest && (creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))) ? 20 : 100;
+ // always 100% (3.0.8)
+ int32 percent = 100;
int32 repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);