diff options
author | QAston <none@none> | 2009-08-12 18:51:19 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-08-12 18:51:19 +0200 |
commit | bee1dff87f0b3ab7acd3f0fb511354e5cc8850fd (patch) | |
tree | a6c108c8799be9a3a8de55ac61b368cd7a3c0f44 /src/game/Player.cpp | |
parent | 864e17924060ac865bd7f7db511e536b0933d78e (diff) |
*Use #defines instead of spellids for often used spells.
*Make recently broken talent Improved Healthstone work again - by iadus3.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index edf557b46f6..b003f946dbc 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1911,7 +1911,7 @@ void Player::ProcessDelayedOperations() if(m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER) { - CastSpell(this, 26013, true); // Deserter + CastSpell(this, SPELL_ID_DESERTER, true); // Deserter } //we have executed ALL delayed ops, so clear the flag @@ -4168,8 +4168,8 @@ void Player::BuildPlayerRepop() GetSession()->SendPacket(&data); if(getRace() == RACE_NIGHTELF) - CastSpell(this, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) - CastSpell(this, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) + CastSpell(this, SPELL_ID_NE_GHOST, true); + CastSpell(this, SPELL_ID_GHOST, true); // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK // there must be SMSG.STOP_MIRROR_TIMER @@ -4238,8 +4238,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // remove death flag + set aura SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); if(getRace() == RACE_NIGHTELF) - RemoveAurasDueToSpell(20584); // speed bonuses - RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST + RemoveAurasDueToSpell(SPELL_ID_NE_GHOST); // speed bonuses + RemoveAurasDueToSpell(SPELL_ID_GHOST); // SPELL_AURA_GHOST setDeathState(ALIVE); @@ -18510,7 +18510,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) return; } - CastSpell(this, 26013, true); // Deserter + CastSpell(this, SPELL_ID_DESERTER, true); // Deserter } } } @@ -18519,7 +18519,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) bool Player::CanJoinToBattleground() const { // check Deserter debuff - if(HasAura(26013)) + if(HasAura(SPELL_ID_DESERTER)) return false; return true; @@ -18978,7 +18978,7 @@ void Player::SendInitialPacketsAfterAddToMap() data << uint32(0x00000000); // on blizz it increments periodically GetSession()->SendPacket(&data); - CastSpell(this, 836, true); // LOGINEFFECT + CastSpell(this, SPELL_ID_LOGINEFFECT, true); // LOGINEFFECT // set some aura effects that send packet to player client after add player to map // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply |