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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index edf557b46f6..b003f946dbc 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1911,7 +1911,7 @@ void Player::ProcessDelayedOperations()
if(m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
{
- CastSpell(this, 26013, true); // Deserter
+ CastSpell(this, SPELL_ID_DESERTER, true); // Deserter
}
//we have executed ALL delayed ops, so clear the flag
@@ -4168,8 +4168,8 @@ void Player::BuildPlayerRepop()
GetSession()->SendPacket(&data);
if(getRace() == RACE_NIGHTELF)
- CastSpell(this, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
- CastSpell(this, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+ CastSpell(this, SPELL_ID_NE_GHOST, true);
+ CastSpell(this, SPELL_ID_GHOST, true);
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
// there must be SMSG.STOP_MIRROR_TIMER
@@ -4238,8 +4238,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// remove death flag + set aura
SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
if(getRace() == RACE_NIGHTELF)
- RemoveAurasDueToSpell(20584); // speed bonuses
- RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
+ RemoveAurasDueToSpell(SPELL_ID_NE_GHOST); // speed bonuses
+ RemoveAurasDueToSpell(SPELL_ID_GHOST); // SPELL_AURA_GHOST
setDeathState(ALIVE);
@@ -18510,7 +18510,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
return;
}
- CastSpell(this, 26013, true); // Deserter
+ CastSpell(this, SPELL_ID_DESERTER, true); // Deserter
}
}
}
@@ -18519,7 +18519,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bool Player::CanJoinToBattleground() const
{
// check Deserter debuff
- if(HasAura(26013))
+ if(HasAura(SPELL_ID_DESERTER))
return false;
return true;
@@ -18978,7 +18978,7 @@ void Player::SendInitialPacketsAfterAddToMap()
data << uint32(0x00000000); // on blizz it increments periodically
GetSession()->SendPacket(&data);
- CastSpell(this, 836, true); // LOGINEFFECT
+ CastSpell(this, SPELL_ID_LOGINEFFECT, true); // LOGINEFFECT
// set some aura effects that send packet to player client after add player to map
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply