diff options
author | megamage <none@none> | 2009-03-02 17:01:41 -0600 |
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committer | megamage <none@none> | 2009-03-02 17:01:41 -0600 |
commit | c064c2e2e1eebd43b273365583dd181293bafa22 (patch) | |
tree | 8db7a9eaa19c5485b392881bc78e52ea3697bdc4 /src/game/Player.cpp | |
parent | d7d7c3562a9e33f0d655b86572e7a73e0ee384a6 (diff) |
[7365] Implement potion in combat delay proper work. Author: VladimirMangos
Original patch provided by miranda.conrado.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 7bb518c130b..83047741625 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -424,6 +424,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this) m_InstanceValid = true; m_dungeonDifficulty = DIFFICULTY_NORMAL; + m_lastPotionId = 0; + for (int i = 0; i < BASEMOD_END; i++) { m_auraBaseMod[i][FLAT_MOD] = 0.0f; @@ -18154,6 +18156,30 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell data << GetGUID(); SendDirectMessage(&data); } + +void Player::UpdatePotionCooldown(Spell* spell) +{ + // no potion used i combat or still in combat + if(!m_lastPotionId || isInCombat()) + return; + + // Call not from spell cast, send cooldown event for item spells if no in combat + if(!spell) + { + // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) + if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) + for(int idx = 0; idx < 5; ++idx) + if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) + if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) + SendCooldownEvent(spellInfo,m_lastPotionId); + } + // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown) + else + SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell); + + m_lastPotionId = 0; +} + //slot to be excluded while counting bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) { |