aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7bb518c130b..83047741625 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -424,6 +424,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_InstanceValid = true;
m_dungeonDifficulty = DIFFICULTY_NORMAL;
+ m_lastPotionId = 0;
+
for (int i = 0; i < BASEMOD_END; i++)
{
m_auraBaseMod[i][FLAT_MOD] = 0.0f;
@@ -18154,6 +18156,30 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell
data << GetGUID();
SendDirectMessage(&data);
}
+
+void Player::UpdatePotionCooldown(Spell* spell)
+{
+ // no potion used i combat or still in combat
+ if(!m_lastPotionId || isInCombat())
+ return;
+
+ // Call not from spell cast, send cooldown event for item spells if no in combat
+ if(!spell)
+ {
+ // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
+ if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
+ for(int idx = 0; idx < 5; ++idx)
+ if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
+ if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
+ SendCooldownEvent(spellInfo,m_lastPotionId);
+ }
+ // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
+ else
+ SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell);
+
+ m_lastPotionId = 0;
+}
+
//slot to be excluded while counting
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
{