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authormegamage <none@none>2009-06-17 01:01:39 -0500
committermegamage <none@none>2009-06-17 01:01:39 -0500
commitc6765f9365126fbe90d66ca36e2d766a734ce4bb (patch)
treea5864e4155f4160c3cdee55d814e2c7464a89fd4 /src/game/Player.cpp
parent30195348ac7e004acf84043c5bf9f1c70f19755e (diff)
*Allow to force to respawn creatures.
*Save creature data for vehicles. *Change some visibility update sequence of respawned creatures. *Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cbcf52789bb..02c7fa18e9f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18366,8 +18366,8 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
return false;
// forbidden to seen (at GM respawn command)
- if(u->GetVisibility() == VISIBILITY_RESPAWN)
- return false;
+ //if(u->GetVisibility() == VISIBILITY_RESPAWN)
+ // return false;
// Grid dead/alive checks
// non visible at grid for any stealth state