diff options
author | megamage <none@none> | 2009-06-17 01:01:39 -0500 |
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committer | megamage <none@none> | 2009-06-17 01:01:39 -0500 |
commit | c6765f9365126fbe90d66ca36e2d766a734ce4bb (patch) | |
tree | a5864e4155f4160c3cdee55d814e2c7464a89fd4 /src/game/Player.cpp | |
parent | 30195348ac7e004acf84043c5bf9f1c70f19755e (diff) |
*Allow to force to respawn creatures.
*Save creature data for vehicles.
*Change some visibility update sequence of respawned creatures.
*Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index cbcf52789bb..02c7fa18e9f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18366,8 +18366,8 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool return false; // forbidden to seen (at GM respawn command) - if(u->GetVisibility() == VISIBILITY_RESPAWN) - return false; + //if(u->GetVisibility() == VISIBILITY_RESPAWN) + // return false; // Grid dead/alive checks // non visible at grid for any stealth state |