diff options
author | Kudlaty <none@none> | 2009-06-15 04:09:41 +0200 |
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committer | Kudlaty <none@none> | 2009-06-15 04:09:41 +0200 |
commit | d1d8e2d171b1b7fc3c1fc0b83238ac5b0f8af64d (patch) | |
tree | 752c90f5f7c192cd277c1107df3f40d9005af7d1 /src/game/Player.cpp | |
parent | b1a8df0cde6311a6116417785c658786267636ba (diff) | |
parent | d86194147741840cbf4642d7a23003dc0f5bbb2b (diff) |
*merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 54c86fa874a..7abe7f67d55 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1654,7 +1654,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); - m_movementInfo.flags = 0; if (m_transport) { |