aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authorKudlaty <none@none>2009-06-15 04:09:41 +0200
committerKudlaty <none@none>2009-06-15 04:09:41 +0200
commitd1d8e2d171b1b7fc3c1fc0b83238ac5b0f8af64d (patch)
tree752c90f5f7c192cd277c1107df3f40d9005af7d1 /src/game/Player.cpp
parentb1a8df0cde6311a6116417785c658786267636ba (diff)
parentd86194147741840cbf4642d7a23003dc0f5bbb2b (diff)
*merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 54c86fa874a..7abe7f67d55 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1654,7 +1654,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// reset movement flags at teleport, because player will continue move with these flags after teleport
SetUnitMovementFlags(0);
- m_movementInfo.flags = 0;
if (m_transport)
{