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authormegamage <none@none>2008-11-26 15:14:03 -0600
committermegamage <none@none>2008-11-26 15:14:03 -0600
commitda6c516fdf16a59ddd5dea862a50e8191966cc16 (patch)
tree3394a46bf9be7e13127ba8b1b841c8050bb325d3 /src/game/Player.cpp
parent0521e2d017bebf8f8ae24313387f33c866453411 (diff)
*Procflag patch by DiSlord.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index aff35ea3da1..c37c20a5ece 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4849,6 +4849,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence)
{
+/* Not need, this checked on call this func from trigger system
switch(outcome)
{
case MELEE_HIT_CRIT:
@@ -4861,7 +4862,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHi
default:
break;
}
-
+*/
uint32 plevel = getLevel(); // if defense than pVictim == attacker
uint32 greylevel = Trinity::XP::GetGrayLevel(plevel);
uint32 moblevel = pVictim->getLevelForTarget(this);