diff options
author | Trazom62 <none@none> | 2010-03-22 18:32:38 +0100 |
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committer | Trazom62 <none@none> | 2010-03-22 18:32:38 +0100 |
commit | e018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch) | |
tree | 1e32207a1e39db80be94654e33806d02ecbe3c37 /src/game/Player.cpp | |
parent | f6e516d8194defae8d36d62e9596bdf26d094b14 (diff) |
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality).
Implemented achievement criteria:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data.
Thanks VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 04397cb15b2..98e3535df30 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -11121,6 +11121,7 @@ Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool updat if( pItem ) { ItemAddedQuestCheck( item, count ); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); if(randomPropertyId) pItem->SetItemRandomProperties(randomPropertyId); pItem = StoreItem( dest, pItem, update ); @@ -11263,6 +11264,7 @@ Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update ) if (Item *pItem = Item::CreateItem( item, 1, this )) { ItemAddedQuestCheck( item, 1 ); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1); return EquipItem( pos, pItem, update ); } @@ -11545,6 +11547,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool { // update quest counters ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); // store item Item* pLastItem = StoreItem(dest, pItem, update); |