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authorTrazom62 <none@none>2010-03-22 18:32:38 +0100
committerTrazom62 <none@none>2010-03-22 18:32:38 +0100
commite018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch)
tree1e32207a1e39db80be94654e33806d02ecbe3c37 /src/game/Player.cpp
parentf6e516d8194defae8d36d62e9596bdf26d094b14 (diff)
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality). Implemented achievement criteria: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data. Thanks VladimirMangos. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 04397cb15b2..98e3535df30 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -11121,6 +11121,7 @@ Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool updat
if( pItem )
{
ItemAddedQuestCheck( item, count );
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
if(randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem( dest, pItem, update );
@@ -11263,6 +11264,7 @@ Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
if (Item *pItem = Item::CreateItem( item, 1, this ))
{
ItemAddedQuestCheck( item, 1 );
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
return EquipItem( pos, pItem, update );
}
@@ -11545,6 +11547,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
{
// update quest counters
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
// store item
Item* pLastItem = StoreItem(dest, pItem, update);