diff options
author | QAston <none@none> | 2009-04-12 16:18:55 +0200 |
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committer | QAston <none@none> | 2009-04-12 16:18:55 +0200 |
commit | fcbdb1012212fee36f67dee764efb089f4e40584 (patch) | |
tree | 005ec06d9c671495b0902ecf52f4e90a5ffa64ef /src/game/Player.cpp | |
parent | 7409df2dc90c6f831cdf199ae02ba05f3b5a9ed7 (diff) |
*Fix cooldown set for Reincarnation
*Change some aura interrupt flags description to handle stealth breaking correctly.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e8b7aa6c8d1..ae14d5ebc30 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3240,7 +3240,6 @@ void Player::_LoadSpellCooldowns(QueryResult *result) // some cooldowns can be already set at aura loading... //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); - if(result) { time_t curTime = time(NULL); |