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authorQAston <none@none>2009-04-12 16:18:55 +0200
committerQAston <none@none>2009-04-12 16:18:55 +0200
commitfcbdb1012212fee36f67dee764efb089f4e40584 (patch)
tree005ec06d9c671495b0902ecf52f4e90a5ffa64ef /src/game/Player.cpp
parent7409df2dc90c6f831cdf199ae02ba05f3b5a9ed7 (diff)
*Fix cooldown set for Reincarnation
*Change some aura interrupt flags description to handle stealth breaking correctly. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e8b7aa6c8d1..ae14d5ebc30 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3240,7 +3240,6 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
// some cooldowns can be already set at aura loading...
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
-
if(result)
{
time_t curTime = time(NULL);