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-rw-r--r--src/game/Player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e8b7aa6c8d1..ae14d5ebc30 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3240,7 +3240,6 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
// some cooldowns can be already set at aura loading...
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
-
if(result)
{
time_t curTime = time(NULL);