diff options
author | megamage <none@none> | 2009-08-26 13:39:11 -0500 |
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committer | megamage <none@none> | 2009-08-26 13:39:11 -0500 |
commit | 227471fe18b850c46f52a96f4334ef1951d2b582 (patch) | |
tree | f8391ea37a1ed99bfe79f4722c10532f5e2e9725 /src/game/PointMovementGenerator.cpp | |
parent | f13b3f4e58ec84e13da280b5297a5ae789cc834a (diff) |
*Remove some unused code in movement generator.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index ffd036e9c21..3452c0a3b4d 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -33,9 +33,6 @@ void PointMovementGenerator<T>::Initialize(T &unit) Traveller<T> traveller(unit); // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/); - - if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } template<class T> |