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-rw-r--r--src/game/PointMovementGenerator.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index ffd036e9c21..3452c0a3b4d 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -33,9 +33,6 @@ void PointMovementGenerator<T>::Initialize(T &unit)
Traveller<T> traveller(unit);
// knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
-
- if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
- unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
template<class T>