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authormegamage <none@none>2009-01-18 17:58:13 -0600
committermegamage <none@none>2009-01-18 17:58:13 -0600
commitc85c89dc0b0564113e48bfcaf96dc2af55d73bb8 (patch)
treeb75e19414c6a9dc8bfd438f9e0c7a2e42aada9a6 /src/game/PointMovementGenerator.cpp
parent54ed3974138f2f51c3c42c4469f9f1541818f631 (diff)
parent613217fca7c2959fe3abbe593f4be65beedaeca8 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index 31b696bcd3b..bb37d7b9479 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if(i_destinationHolder.HasArrived())
{
- unit.StopMoving();
+ //unit.StopMoving();
if(!unit.hasUnitState(UNIT_STAT_CHARGING))
MovementInform(unit);
return false;