aboutsummaryrefslogtreecommitdiff
path: root/src/game/PoolHandler.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-28 18:25:36 -0700
committermaximius <none@none>2009-10-28 18:25:36 -0700
commitd2b869d4e263f1f20cc8c23d12e532ef522605d6 (patch)
tree0b75fd57f95b92b6d0afb31f099325612cafa0ad /src/game/PoolHandler.h
parent98e546a8045049f6327c29cdccba6027f29b8a40 (diff)
*Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently) --HG-- branch : trunk
Diffstat (limited to 'src/game/PoolHandler.h')
-rw-r--r--src/game/PoolHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h
index 10ed000ea25..652d8e2cf3b 100644
--- a/src/game/PoolHandler.h
+++ b/src/game/PoolHandler.h
@@ -58,7 +58,7 @@ class PoolGroup
typedef std::vector<PoolObject> PoolObjectList;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
- uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update
+ uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update
uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
};