diff options
author | maximius <none@none> | 2009-10-28 18:25:36 -0700 |
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committer | maximius <none@none> | 2009-10-28 18:25:36 -0700 |
commit | d2b869d4e263f1f20cc8c23d12e532ef522605d6 (patch) | |
tree | 0b75fd57f95b92b6d0afb31f099325612cafa0ad /src/game/PoolHandler.h | |
parent | 98e546a8045049f6327c29cdccba6027f29b8a40 (diff) |
*Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)
--HG--
branch : trunk
Diffstat (limited to 'src/game/PoolHandler.h')
-rw-r--r-- | src/game/PoolHandler.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h index 10ed000ea25..652d8e2cf3b 100644 --- a/src/game/PoolHandler.h +++ b/src/game/PoolHandler.h @@ -58,7 +58,7 @@ class PoolGroup typedef std::vector<PoolObject> PoolObjectList; PoolObjectList ExplicitlyChanced; PoolObjectList EqualChanced; - uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update + uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects }; |