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-rw-r--r--src/game/PoolHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h
index 10ed000ea25..652d8e2cf3b 100644
--- a/src/game/PoolHandler.h
+++ b/src/game/PoolHandler.h
@@ -58,7 +58,7 @@ class PoolGroup
typedef std::vector<PoolObject> PoolObjectList;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
- uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update
+ uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update
uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
};