diff options
author | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
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committer | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
commit | 3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch) | |
tree | d119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/QueryHandler.cpp | |
parent | aaec3c819167afb3f40410142654ed4d57926b10 (diff) |
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r-- | src/game/QueryHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index e07941d57ca..9da24d404f9 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -308,7 +308,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) { // if corpse map have entrance - if(Map const* entranceMap = MapManager::Instance().GetBaseMap(corpseMapEntry->entrance_map)) + if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map)) { mapid = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; |