diff options
author | megamage <none@none> | 2009-08-19 16:54:52 -0500 |
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committer | megamage <none@none> | 2009-08-19 16:54:52 -0500 |
commit | edc05f2c19b320ea28536ea963c16266a152d1b4 (patch) | |
tree | 5a9d4179887932bd05b8392e6064a815003b97f1 /src/game/QueryHandler.cpp | |
parent | 012d6fa865fb8083dcbeae9b04926527b3c19f4e (diff) |
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
--HG--
branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r-- | src/game/QueryHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 63233e8f678..860427e787e 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -154,6 +154,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) { uint32 entry; recv_data >> entry; + recv_data.read_skip<uint64>(); // guid CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); if (ci) @@ -221,6 +222,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) { uint32 entryID; recv_data >> entryID; + recv_data.read_skip<uint64>(); // guid const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID); if(info) |