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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/QuestHandler.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 7d436796296..b47af0ccd12 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -621,7 +621,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
if(IS_CREATURE_GUID(*itr))
{
- Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr);
+ Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr);
if(!questgiver || questgiver->IsHostileTo(_player))
continue;
if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
@@ -636,7 +636,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
}
else if(IS_GAMEOBJECT_GUID(*itr))
{
- GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr);
+ GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if(!questgiver)
continue;
if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)