diff options
| author | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
| commit | fc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch) | |
| tree | 1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/QuestHandler.cpp | |
| parent | b4046ddf884871ec6d99df27c9f62370aa54036c (diff) | |
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
--HG--
branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
| -rw-r--r-- | src/game/QuestHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 7d436796296..b47af0ccd12 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -621,7 +621,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv if(IS_CREATURE_GUID(*itr)) { - Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr); + Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr); if(!questgiver || questgiver->IsHostileTo(_player)) continue; if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) @@ -636,7 +636,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv } else if(IS_GAMEOBJECT_GUID(*itr)) { - GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr); + GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if(!questgiver) continue; if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) |
