diff options
author | megamage <none@none> | 2009-05-14 16:50:47 -0500 |
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committer | megamage <none@none> | 2009-05-14 16:50:47 -0500 |
commit | 047cc95388a67d5f33cb86082bbef03f654acec1 (patch) | |
tree | 90547d4892aa217a58408b3353fe943dcc51bb7b /src/game/RandomMovementGenerator.cpp | |
parent | 811eee356ddd3c0b486a828b39822daffd8ac97e (diff) |
*Add some distance check functions. By VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 2e0e0174a40..93e10ad6115 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -195,7 +195,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE); _setRandomLocation(creature); } - else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f) + else if(creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f)) { creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE); _setRandomLocation(creature); |