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authorMachiavelli <none@none>2009-06-11 17:56:20 +0200
committerMachiavelli <none@none>2009-06-11 17:56:20 +0200
commit1c97b2bf796fb367b77e653556220e69cf7b5878 (patch)
treeffaa612c7502785edc750a664ebc2253c41e4f5c /src/game/RandomMovementGenerator.cpp
parent6eaf6e962a31aa308406289d538aef30a56b95cb (diff)
parent6c069aa5b8405d51202781104daf5c6e8642b891 (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 46a3b6086db..6d3648d51e4 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -130,7 +130,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
else
{
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
- creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
}
//Call for creature group update
@@ -152,8 +152,8 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if (creature.canFly())
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- else
- creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
+ else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
@@ -195,13 +195,13 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
{
if (creature.canFly())
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- else
- creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
+ else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
else if(creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f))
{
- creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE);
+ creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
}