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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/RandomMovementGenerator.cpp
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index f50e6af4709..c8872c6fef6 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -61,7 +61,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
bool is_water_ok = creature.canSwim();
bool is_air_ok = creature.canFly();
- for(uint32 i = 0;; ++i)
+ for (uint32 i = 0; ; ++i)
{
const float angle = rand_norm()*(M_PI*2);