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authormegamage <none@none>2009-04-06 20:40:18 -0500
committermegamage <none@none>2009-04-06 20:40:18 -0500
commit8c97e8b78718ba4fa5573fa07af496a388299227 (patch)
tree859a80c6827034c9d4d04d26fac4787d0e425017 /src/game/RandomMovementGenerator.cpp
parent9b908e4014de8d4ef428c74f94c480405160cfa7 (diff)
parentac4edf0e091f0a1e0b49ae39201183613f3453ad (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 3e4912d00cd..763e7f12c5a 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h"
#include "Map.h"
#include "Util.h"
+#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
}
+
+ //Call for creature group update
+ if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
+ {
+ creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
+ }
}
template<>