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authormegamage <none@none>2009-02-22 17:35:14 -0600
committermegamage <none@none>2009-02-22 17:35:14 -0600
commit107218fe44c5a45023950f11ee3562abfcdd2c95 (patch)
tree5a3aae5c74723b26cd016596199674af81fa1355 /src/game/RandomMovementGenerator.h
parent7190332fcea1dcc6ed8ce59c6bfb542522775e35 (diff)
parent90d5e05aafff0f3dabd294811b4f82b024317a4a (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 20afe23d375..62370ab05fd 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
@@ -48,8 +48,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
TimeTrackerSmall i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
- float wander_distance;
- uint32 i_nextMove;
+ float wander_dist, ground;
+ uint32 _InhabitType;
};
#endif
-