diff options
author | megamage <none@none> | 2009-02-24 21:14:00 -0600 |
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committer | megamage <none@none> | 2009-02-24 21:14:00 -0600 |
commit | 5fda4992661583d7b3cf26ff50dc1b3d8ceedf26 (patch) | |
tree | 3aecfaae1a4d0faf9294497cba6103f307403569 /src/game/RandomMovementGenerator.h | |
parent | 65a933c6c15faa9c4243aa729f42b2c458f0c9ea (diff) | |
parent | 8770a90bc6389d123a2716079bde40f43fc26357 (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r-- | src/game/RandomMovementGenerator.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index 62370ab05fd..20afe23d375 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> > { public: - // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?! - RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {} + // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! + RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} void _setRandomLocation(T &); void Initialize(T &); @@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator TimeTrackerSmall i_nextMoveTime; DestinationHolder< Traveller<T> > i_destinationHolder; - float wander_dist, ground; - uint32 _InhabitType; + float wander_distance; + uint32 i_nextMove; }; #endif + |