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authormegamage <none@none>2009-02-12 17:09:15 -0600
committermegamage <none@none>2009-02-12 17:09:15 -0600
commit6aee5fcbe7473a3cbac12b7e8482a7b98bef8be3 (patch)
tree91ec91d5c19eba9c2fe0e84b1c9dc7047a3de80e /src/game/RandomMovementGenerator.h
parent2d2f433b4de1c35b22aaf07854fc0ee11fcb350d (diff)
parentf385747164c3fb278c92ef46fbd6c3da6590bbf0 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 595b06d9adb..e2d2a5005fb 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,16 +30,16 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
- void _setRandomLocation(T &);
+ void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
- void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
+ void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}
@@ -49,6 +49,6 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
float wander_distance;
- uint32 i_nextMove;
+ uint32 i_nextMove;
};
#endif