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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
#define TRINITY_RANDOMMOTIONGENERATOR_H
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
template<class T>
class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}
MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
private:
TimeTrackerSmall i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
float wander_distance;
uint32 i_nextMove;
};
#endif
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