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authorgvcoman <none@none>2008-11-22 17:10:49 -0500
committergvcoman <none@none>2008-11-22 17:10:49 -0500
commita28bea67da8e6d4dd8496a2a04b91b419bc1e7b5 (patch)
treec723bd9f88cbb56d180b3cf452e6f2f8734da48f /src/game/ReactorAI.cpp
parent915bc1acdac918f6a1c3017527e072652f59a613 (diff)
Fix typo
--HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r--src/game/ReactorAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index de8f544fddb..9d596751075 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -130,5 +130,5 @@ ReactorAI::EnterEvadeMode()
i_creature.GetMotionMaster()->MoveTargetedHome();
}
else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive())
- i_creature.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+ i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
}