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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/ReactorAI.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r--src/game/ReactorAI.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index 07969937358..8d1f2dea8eb 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -30,7 +30,7 @@
int
ReactorAI::Permissible(const Creature *creature)
{
- if( creature->isCivilian() || creature->IsNeutralToAll() )
+ if ( creature->isCivilian() || creature->IsNeutralToAll() )
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
@@ -45,12 +45,12 @@ void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
// update i_victimGuid if m_creature->getVictim() !=0 and changed
- if(!UpdateVictim())
+ if (!UpdateVictim())
return;
- if( m_creature->isAttackReady() )
+ if ( m_creature->isAttackReady() )
{
- if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if ( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();