diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/ReactorAI.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r-- | src/game/ReactorAI.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp index 07969937358..8d1f2dea8eb 100644 --- a/src/game/ReactorAI.cpp +++ b/src/game/ReactorAI.cpp @@ -30,7 +30,7 @@ int ReactorAI::Permissible(const Creature *creature) { - if( creature->isCivilian() || creature->IsNeutralToAll() ) + if ( creature->isCivilian() || creature->IsNeutralToAll() ) return PERMIT_BASE_REACTIVE; return PERMIT_BASE_NO; @@ -45,12 +45,12 @@ void ReactorAI::UpdateAI(const uint32 /*time_diff*/) { // update i_victimGuid if m_creature->getVictim() !=0 and changed - if(!UpdateVictim()) + if (!UpdateVictim()) return; - if( m_creature->isAttackReady() ) + if ( m_creature->isAttackReady() ) { - if( m_creature->IsWithinMeleeRange(m_creature->getVictim())) + if ( m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); |