aboutsummaryrefslogtreecommitdiff
path: root/src/game/ReactorAI.cpp
blob: 8d1f2dea8eb06abe1adbb19b4b57eda132c4a8bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"

#define REACTOR_VISIBLE_RANGE (26.46f)

int
ReactorAI::Permissible(const Creature *creature)
{
    if ( creature->isCivilian() || creature->IsNeutralToAll() )
        return PERMIT_BASE_REACTIVE;

    return PERMIT_BASE_NO;
}

void
ReactorAI::MoveInLineOfSight(Unit *)
{
}

void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
    // update i_victimGuid if m_creature->getVictim() !=0 and changed
    if (!UpdateVictim())
        return;

    if ( m_creature->isAttackReady() )
    {
        if ( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
        {
            m_creature->AttackerStateUpdate(m_creature->getVictim());
            m_creature->resetAttackTimer();
        }
    }
}