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authormegamage <none@none>2009-05-15 13:57:10 -0500
committermegamage <none@none>2009-05-15 13:57:10 -0500
commitff7f023ff1eb884213ca0efccf686c7387920952 (patch)
tree10bb1c87e9eda6ffd749100245c154f1fc8c7a28 /src/game/ReactorAI.cpp
parente826b482a59347d55274e183125062534d0f4efb (diff)
parentbfaaa8201e6887fedd2145d668f40a484a609dac (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r--src/game/ReactorAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index 362a8c9fe56..5c0d75052b0 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -104,6 +104,7 @@ ReactorAI::EnterEvadeMode()
i_victimGuid = 0;
m_creature->CombatStop(true);
m_creature->SetLootRecipient(NULL);
+ i_creature.ResetDamageByPlayers();
if(!m_creature->GetCharmerOrOwner())
{