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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/ReactorAI.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.h')
-rw-r--r--src/game/ReactorAI.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h
index a3862ac1258..c20c01154f5 100644
--- a/src/game/ReactorAI.h
+++ b/src/game/ReactorAI.h
@@ -17,15 +17,22 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_REACTORAI_H
#define TRINITY_REACTORAI_H
+
#include "CreatureAI.h"
+
class Unit;
+
class TRINITY_DLL_DECL ReactorAI : public CreatureAI
{
public:
+
explicit ReactorAI(Creature *c) : CreatureAI(c) {}
+
void MoveInLineOfSight(Unit *);
+
void UpdateAI(const uint32);
static int Permissible(const Creature *);
};