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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/ScriptCalls.h
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.h')
-rw-r--r--src/game/ScriptCalls.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h
index 84c1413d500..6e39ca7f345 100644
--- a/src/game/ScriptCalls.h
+++ b/src/game/ScriptCalls.h
@@ -34,8 +34,7 @@ class SpellCastTargets;
class Map;
class InstanceData;
-bool LoadScriptingModule(char const* libName = "");
-void UnloadScriptingModule();
+bool LoadScriptingModule();
//On Event Handlers
typedef void(TRINITY_IMPORT * scriptCallOnLogin) (Player *pPlayer);
@@ -130,6 +129,6 @@ typedef struct
TRINITY_LIBRARY_HANDLE hScriptsLib;
}_ScriptSet,*ScriptsSet;
-extern ScriptsSet Script;
+//extern ScriptsSet Script;
#endif