diff options
author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
---|---|---|
committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/ScriptCalls.h | |
parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.h')
-rw-r--r-- | src/game/ScriptCalls.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h index 84c1413d500..6e39ca7f345 100644 --- a/src/game/ScriptCalls.h +++ b/src/game/ScriptCalls.h @@ -34,8 +34,7 @@ class SpellCastTargets; class Map; class InstanceData; -bool LoadScriptingModule(char const* libName = ""); -void UnloadScriptingModule(); +bool LoadScriptingModule(); //On Event Handlers typedef void(TRINITY_IMPORT * scriptCallOnLogin) (Player *pPlayer); @@ -130,6 +129,6 @@ typedef struct TRINITY_LIBRARY_HANDLE hScriptsLib; }_ScriptSet,*ScriptsSet; -extern ScriptsSet Script; +//extern ScriptsSet Script; #endif |