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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/ScriptSystem.h
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptSystem.h')
-rw-r--r--src/game/ScriptSystem.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/game/ScriptSystem.h b/src/game/ScriptSystem.h
new file mode 100644
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--- /dev/null
+++ b/src/game/ScriptSystem.h
@@ -0,0 +1,102 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+* This program is free software licensed under GPL version 2
+* Please see the included DOCS/LICENSE.TXT for more information */
+
+#ifndef SC_SYSTEM_H
+#define SC_SYSTEM_H
+
+extern DatabaseType TScriptDB;
+
+#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
+
+//TODO: find better namings and definitions.
+//N=Neutral, A=Alliance, H=Horde.
+//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
+//ACTIVE or PASSIVE = Hostility to environment surroundings.
+enum eEscortFaction
+{
+ FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
+ FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
+ FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
+
+ FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
+ FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
+ FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
+
+ FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
+ FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
+
+ FACTION_ESCORT_A_PASSIVE = 774,
+ FACTION_ESCORT_H_PASSIVE = 775,
+
+ FACTION_ESCORT_N_ACTIVE = 1986,
+ FACTION_ESCORT_H_ACTIVE = 2046
+};
+
+struct ScriptPointMove
+{
+ uint32 uiCreatureEntry;
+ uint32 uiPointId;
+ float fX;
+ float fY;
+ float fZ;
+ uint32 uiWaitTime;
+};
+
+struct StringTextData
+{
+ uint32 uiSoundId;
+ uint8 uiType;
+ uint32 uiLanguage;
+ uint32 uiEmote;
+};
+
+#define pSystemMgr SystemMgr::Instance()
+
+class SystemMgr
+{
+ public:
+ SystemMgr();
+ ~SystemMgr() {}
+
+ static SystemMgr& Instance();
+
+ //Maps and lists
+ typedef UNORDERED_MAP<int32, StringTextData> TextDataMap;
+ typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap;
+
+ //Database
+ void LoadVersion();
+ void LoadScriptTexts();
+ void LoadScriptTextsCustom();
+ void LoadScriptWaypoints();
+
+ //Retrive from storage
+ StringTextData const* GetTextData(int32 uiTextId) const
+ {
+ TextDataMap::const_iterator itr = m_mTextDataMap.find(uiTextId);
+
+ if (itr == m_mTextDataMap.end())
+ return NULL;
+
+ return &itr->second;
+ }
+
+ std::vector<ScriptPointMove> const &GetPointMoveList(uint32 uiCreatureEntry) const
+ {
+ static std::vector<ScriptPointMove> vEmpty;
+
+ PointMoveMap::const_iterator itr = m_mPointMoveMap.find(uiCreatureEntry);
+
+ if (itr == m_mPointMoveMap.end())
+ return vEmpty;
+
+ return itr->second;
+ }
+
+ protected:
+ TextDataMap m_mTextDataMap; //additional data for text strings
+ PointMoveMap m_mPointMoveMap; //coordinates for waypoints
+};
+
+#endif