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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/ScriptedCreature.cpp
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r--src/game/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index 103a8364026..8078d543cb9 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -540,7 +540,7 @@ enum eNPCs
};
// Hacklike storage used for misc creatures that are expected to evade of outside of a certain area.
-// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it.
+// It is assumed the information is found elswehere and can be handled by the core. So far no luck finding such information/way to extract it.
bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
{
if (m_uiEvadeCheckCooldown <= uiDiff)