diff options
author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/ScriptedCreature.cpp | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r-- | src/game/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 103a8364026..8078d543cb9 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -540,7 +540,7 @@ enum eNPCs }; // Hacklike storage used for misc creatures that are expected to evade of outside of a certain area. -// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it. +// It is assumed the information is found elswehere and can be handled by the core. So far no luck finding such information/way to extract it. bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff) { if (m_uiEvadeCheckCooldown <= uiDiff) |