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-rw-r--r--src/game/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index 103a8364026..8078d543cb9 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -540,7 +540,7 @@ enum eNPCs
};
// Hacklike storage used for misc creatures that are expected to evade of outside of a certain area.
-// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it.
+// It is assumed the information is found elswehere and can be handled by the core. So far no luck finding such information/way to extract it.
bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
{
if (m_uiEvadeCheckCooldown <= uiDiff)