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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/ScriptedGossip.h
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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+/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ *
+ * This program is free software licensed under GPL version 2
+ * Please see the included DOCS/LICENSE.TXT for more information */
+
+#ifndef SC_GOSSIP_H
+#define SC_GOSSIP_H
+
+#include "Player.h"
+#include "GossipDef.h"
+#include "QuestDef.h"
+
+// Gossip Item Text
+#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
+#define GOSSIP_TEXT_TRAIN "Train me!"
+
+#define GOSSIP_TEXT_BANK "The bank"
+#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge"
+#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind"
+#define GOSSIP_TEXT_WINDRIDER "The wind rider master"
+#define GOSSIP_TEXT_GRYPHON "The gryphon master"
+#define GOSSIP_TEXT_BATHANDLER "The bat handler"
+#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master"
+#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master"
+#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram"
+#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry"
+#define GOSSIP_TEXT_FLIGHTMASTER "The flight master"
+#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house"
+#define GOSSIP_TEXT_GUILDMASTER "The guild master"
+#define GOSSIP_TEXT_INN "The inn"
+#define GOSSIP_TEXT_MAILBOX "The mailbox"
+#define GOSSIP_TEXT_STABLEMASTER "The stable master"
+#define GOSSIP_TEXT_WEAPONMASTER "The weapon master"
+#define GOSSIP_TEXT_OFFICERS "The officers' lounge"
+#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster"
+#define GOSSIP_TEXT_BARBER "Barber"
+#define GOSSIP_TEXT_CLASSTRAINER "A class trainer"
+#define GOSSIP_TEXT_PROFTRAINER "A profession trainer"
+#define GOSSIP_TEXT_LEXICON "Lexicon of Power"
+
+#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
+#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
+#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
+#define GOSSIP_TEXT_ARENA "Arena"
+#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
+#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients"
+
+#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight"
+#define GOSSIP_TEXT_DRUID "Druid"
+#define GOSSIP_TEXT_HUNTER "Hunter"
+#define GOSSIP_TEXT_PRIEST "Priest"
+#define GOSSIP_TEXT_ROGUE "Rogue"
+#define GOSSIP_TEXT_WARRIOR "Warrior"
+#define GOSSIP_TEXT_PALADIN "Paladin"
+#define GOSSIP_TEXT_SHAMAN "Shaman"
+#define GOSSIP_TEXT_MAGE "Mage"
+#define GOSSIP_TEXT_WARLOCK "Warlock"
+
+#define GOSSIP_TEXT_ALCHEMY "Alchemy"
+#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
+#define GOSSIP_TEXT_COOKING "Cooking"
+#define GOSSIP_TEXT_ENCHANTING "Enchanting"
+#define GOSSIP_TEXT_ENGINEERING "Engineering"
+#define GOSSIP_TEXT_FIRSTAID "First Aid"
+#define GOSSIP_TEXT_HERBALISM "Herbalism"
+#define GOSSIP_TEXT_INSCRIPTION "Inscription"
+#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
+#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
+#define GOSSIP_TEXT_TAILORING "Tailoring"
+#define GOSSIP_TEXT_MINING "Mining"
+#define GOSSIP_TEXT_FISHING "Fishing"
+#define GOSSIP_TEXT_SKINNING "Skinning"
+
+enum eTradeskill
+{
+// Skill defines
+ TRADESKILL_ALCHEMY = 1,
+ TRADESKILL_BLACKSMITHING = 2,
+ TRADESKILL_COOKING = 3,
+ TRADESKILL_ENCHANTING = 4,
+ TRADESKILL_ENGINEERING = 5,
+ TRADESKILL_FIRSTAID = 6,
+ TRADESKILL_HERBALISM = 7,
+ TRADESKILL_LEATHERWORKING = 8,
+ TRADESKILL_POISONS = 9,
+ TRADESKILL_TAILORING = 10,
+ TRADESKILL_MINING = 11,
+ TRADESKILL_FISHING = 12,
+ TRADESKILL_SKINNING = 13,
+ TRADESKILL_JEWLCRAFTING = 14,
+ TRADESKILL_INSCRIPTION = 15,
+
+ TRADESKILL_LEVEL_NONE = 0,
+ TRADESKILL_LEVEL_APPRENTICE = 1,
+ TRADESKILL_LEVEL_JOURNEYMAN = 2,
+ TRADESKILL_LEVEL_EXPERT = 3,
+ TRADESKILL_LEVEL_ARTISAN = 4,
+ TRADESKILL_LEVEL_MASTER = 5,
+ TRADESKILL_LEVEL_GRAND_MASTER = 6,
+
+// Gossip defines
+ GOSSIP_ACTION_TRADE = 1,
+ GOSSIP_ACTION_TRAIN = 2,
+ GOSSIP_ACTION_TAXI = 3,
+ GOSSIP_ACTION_GUILD = 4,
+ GOSSIP_ACTION_BATTLE = 5,
+ GOSSIP_ACTION_BANK = 6,
+ GOSSIP_ACTION_INN = 7,
+ GOSSIP_ACTION_HEAL = 8,
+ GOSSIP_ACTION_TABARD = 9,
+ GOSSIP_ACTION_AUCTION = 10,
+ GOSSIP_ACTION_INN_INFO = 11,
+ GOSSIP_ACTION_UNLEARN = 12,
+ GOSSIP_ACTION_INFO_DEF = 1000,
+
+ GOSSIP_SENDER_MAIN = 1,
+ GOSSIP_SENDER_INN_INFO = 2,
+ GOSSIP_SENDER_INFO = 3,
+ GOSSIP_SENDER_SEC_PROFTRAIN = 4,
+ GOSSIP_SENDER_SEC_CLASSTRAIN = 5,
+ GOSSIP_SENDER_SEC_BATTLEINFO = 6,
+ GOSSIP_SENDER_SEC_BANK = 7,
+ GOSSIP_SENDER_SEC_INN = 8,
+ GOSSIP_SENDER_SEC_MAILBOX = 9,
+ GOSSIP_SENDER_SEC_STABLEMASTER = 10
+};
+
+extern uint32 GetSkillLevel(Player *player,uint32 skill);
+
+// Defined fuctions to use with player.
+
+// This fuction add's a menu item,
+// a - Icon Id
+// b - Text
+// c - Sender(this is to identify the current Menu with this item)
+// d - Action (identifys this Menu Item)
+// e - Text to be displayed in pop up box
+// f - Money value in pop up box
+#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
+#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
+
+// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
+#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
+
+// This fuction shows POI(point of interest) to client.
+// a - position X
+// b - position Y
+// c - Icon Id
+// d - Flags
+// e - Data
+// f - Location Name
+#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
+
+// Closes the Menu
+#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
+
+// Fuction to tell to client the details
+// a - quest object
+// b - npc guid(uint64)
+// c - Activate accept(bool)
+#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
+
+// Fuction to tell to client the requested items to complete quest
+// a - quest object
+// b - npc guid(uint64)
+// c - Iscompletable(bool)
+// d - close at cancel(bool) - in case single incomplite ques
+#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
+
+// Fuctions to send NPC lists, a - is always the npc guid(uint64)
+#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
+#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
+#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
+#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
+#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
+#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
+
+// Ressurect's the player if is dead.
+#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
+
+// Get the player's honor rank.
+#define GET_HONORRANK() GetHonorRank()
+// -----------------------------------
+
+// defined fuctions to use with Creature
+
+#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
+#endif
+