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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/SocialMgr.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r--src/game/SocialMgr.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index f11cc092ba0..ec9686b6dc2 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -65,11 +65,11 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
}
uint32 flag = SOCIAL_FLAG_FRIEND;
- if(ignore)
+ if (ignore)
flag = SOCIAL_FLAG_IGNORED;
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr != m_playerSocialMap.end())
+ if (itr != m_playerSocialMap.end())
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
m_playerSocialMap[friend_guid].Flags |= flag;
@@ -155,7 +155,7 @@ void PlayerSocial::SendSocialList()
bool PlayerSocial::HasFriend(uint32 friend_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr != m_playerSocialMap.end())
+ if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
@@ -163,7 +163,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid)
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
- if(itr != m_playerSocialMap.end())
+ if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
}
@@ -178,7 +178,7 @@ SocialMgr::~SocialMgr()
void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
{
- if(!player)
+ if (!player)
return;
friendInfo.Status = FRIEND_STATUS_OFFLINE;
@@ -187,7 +187,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
friendInfo.Class = 0;
Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
- if(!pFriend)
+ if (!pFriend)
return;
uint32 team = player->GetTeam();
@@ -196,7 +196,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
- if(itr != player->GetSocial()->m_playerSocialMap.end())
+ if (itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
@@ -207,9 +207,9 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
- if(pFriend->isAFK())
+ if (pFriend->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
- if(pFriend->isDND())
+ if (pFriend->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->getLevel();
@@ -296,7 +296,7 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid)
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
- if(!result)
+ if (!result)
return social;
uint32 friend_guid = 0;
@@ -314,7 +314,7 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid)
social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
// client's friends list and ignore list limit
- if(social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
+ if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
}
while (result->NextRow());